I have a memory of playing one of the sequels to Myst as a child. There's a moment when you walk into the room and the character actress turns to you and says so something along the lines of oh hello my old friend. And for some reason is a child that may be very exciting made me very excited. I played a lot of video games but this is the first one where I felt one of the characters was looking at me not at the character that I was playing it made me feel important and a part of the story in a way that I didn't feel in other games. In that fiction your character is spending time trapped in this world you you touch a book that brings you there and the world that you spend time is and time in is one that he made. I knew even at the time that this character was played by one of the game designers as the actor through motion capture - and this character of atras was also arguably the designer of these worlds in which we were both standing. You touch a book and you go to this world that he's made for you to spend time in. You touch a book and you go to this world that he's made for him and his family to spend time in. And the first game you touch a book and go there by accident - but in this moment of him turning around and greeting me he was implying that my I've been returned to my own world since the last game was played and here I was arriving again as a guest and he expressed expresses gratitude about how I'd help them in the past. I know now that this is not that uncommon. And it's the first not the only first person camera game to do this. But the sensation of the game world reaching out and touching my life and me as a person is a sensation that I became obsessed with recreating.


Harry Ellis talks about a deep the deep time and wide distribution of media materials - and I learned with a lot of pain that software development might be a wide distribution material that is certainly a short time material.


Trying to update my 20-year-old technical knowledge made me feel like a corpse crawling out of the grave into some miserable dystopian future where everyone talks like assholes and uses language I barely understand.  What I needed for my material was: a working current database plugin that could be used without an internet connection, store media, and save the database entries as a Jason file so they can be manipulated outside of the software is necessary and backed up as versions. True database software does not need to save game state but mine would need to.


-humans trying to document it and understand each other and these original humans trying to contact what they felt was Fringe evidence of mysticism. You as the player, by moving through this database or accidentally giving my entities a voice - the previous to you the other researchers in the database the original spiritual Society that it's documenting in the previous previous intrusions that other humans have preserved all work along the same lines and accumulate in them all being brought together in this database where the paths between them form a stronger connection for the entities to come through into the physical world. But of course they won't come through the world it's just a piece of software at the end of the day - but we're going to try to give the impression that they will if you're not careful. Anyway they say about spiritualist Society was about how they basically investigated each new technology as it came up for it's affordances for how it would allow them to communicate with the spirit world -