StoryShape and plotting diagram
Vignettes are laid out spatially in the order they'll be unlocked, but numbered in the order they'll be prototyped. Unlocking the next game state/vignette does not require the player to have exhausted all the content from the previous or prevent them from continuing to explore them. The fiction of the vignettes will become more diaphanous in the editing stage, game state changes will be more about unlocking new system or user mechanics.
Not pictured is scoping down a little demo/teaser for the final exhibition, likely pulled from vignettes 1 and 4.
