Vignette 2 - October-December - Open Show

TOC
Videos
Summary
Task List
Documentation -Software Development
Documentation - Open Show

Videos

December Screenrecord Playthrough

December Admin Mode tour

December Open Show video

Summary

I worked on Vignette #2 from mid-October to mid-December 2025, cumulating in an install over December 11th and 12th. The first day coincided with Open Show, an exhibition for Digital Futures graduate and undergraduate students. I was able to keep the room overnight to run more playtests the next day.

Software development during this time largely involved getting media saving to the hard drive and database integrity - boring but necessary structural work.

I also made a lot of QOL improvements to both the player and administrator interfaces of the software. To make navigation easier for players, and to make writing easier for me.

I created the ability to link between entries, and started installing some libraries for CSS effects to start making the database feel haunted, although the current effects are pretty tropey for now.
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archive7-openshow-endsequence.gif
The exhibition included photos of where the materials were. I d

The most important feature I added was for the endgame - reading entries can now change game state variables, including a screen where players can upload their own artifacts.

On the software side, it's simply using a library that can embed a webcam, and save the data out into the existing media and entry databases. On the installation side, a webcam feed is booked up pointing down at the desk, and the entry directs players to the materials around them they can use to make something to line up under the camera as a forgery to sacrifice part of themselves.

I'm extremely please with this dynamic - having the physical world reflected in real time, especially one that players can put their own bodies under (most people waved their hands under to check the live feed on instinct) really demonstrates the fuzzy edge between digital and analogue and reality and fiction. Having players augment their own artifacts seemed very fun for them.

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The fiction if this vignette was sadly did not come through very well. It came together much more firmly in my head while I was working on it - I now have names of characters and the screen names they use to represent themselves. Specific characters and some timelines for the original QVS. But due to time constraints, none of this is very clear in the actual vignette at all, even to the fragmentary standard I'm holding to. But I'm excited by the development as a rough sketch to improve on.

The QVS characters are really important because I can timeline out how they change, and therefore the values of the organization change, over time. Having real people with real dispositions and desires at the core is really important to pull this away from melodrama, where it currently lives. I am centering their archetypes around axises of faith vs skepticism, and later metaphysics vs religion. This should be fun to write because these are arguments I value and will have fun writing, and that I think make meaningful changes on how characters see the world when they transition their internal world veiw. And reflects arguments in myself that are sincere.

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Important relationships between these characters are mentor/mentee, a rivalry one character fails to ever notice, and siblings. The historian begins their interest in the society as a whole, but than focuses in one one character and absorbed their obsession. Programmer does the same but with more fear. I think I need another invisible character that is me, as an unlabeled archive volunteer from the current organization who leaves notes and thumbnails speculating at missing entries.

Because of time constraints, many of the dates in the database are totally nonsensical in this chapter. Most of the entries don't really say anything about the lore or the world, but sound nice. I think the writing in this vignette is worse than the last.

I created a few artifacts for this chapter, this time with actual prop augmentations. I actually managed more fabrication than I did writing this time because I prioritized it more, hoping I would have time for more writing later, but that time was eaten by other logistics of the installation set up.

None of these artifacts are real narrative media yet - I cut the illustrations and paper work I intended for time, and ended up with big set peices that world set the mood more. I'm not yet happy with the visual language I made to show the entities effects on the items, but I'm happy I got to a place with a repeating visual pattern.

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This playtest was the first after receiving REB approval to collect playtesting data, but the dry run was so dry not much data was collection. I got consent forms from around 12 sets of playtesters (around 3 sessions were pairs), but my video recording and telemetrics both screwed up, and the first day my exit form was not ready.

The only good data I got from the playtests were the webcam shots players submitted during the endgame, but sadly lost what players wrote about these items.

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I was also about to conduct short exit interviews with each player. Despite my own disappointment with the installation, players game really good feedback and seemed to feel what I was trying to make them feel. I was especially pleased so many people felt nostalgia for time they had worked in places that reminded them of the one I made.

Tasks

Fiction

Planned

Executed Last minute

Narrative Mechanics:

Conceptual Mechanics:

Bug Fixes and technical Features

Vignette 1 - September-October - Spark Build

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screenshot folder documentation-img--1.png

Lots of QOL updates to the way entries are listed so I get less lost as I'm writing.

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Now I can read descriptions from the list, and filter by what vignette I'm working on. It save the sort in the gamelogic so it is persistent when I leave the page.

Also fixed up the Display date to be less of a nightmare.

mouse cursor stuff

Smooth Cursor | React Components & Templates

other end game animations

Flickering Grid | React Components & Templates

Documentation of software Development

The final software for this showcase is 0.7.2
Get Media Upload working

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Finally, I have gotten to the stage of building debug panels!!! game time is on

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Writing characters for Vignette 2

Documentation from Install Playtest - Open Show

notes from openshow

Notes from Playtesters

1

Make it clearer where to start
Make sure there are bad hashes at the top of the sheet
Imported a bunch, and the started reading and following interest
Fix width of metadata on log page
(Fit to content)

2

3

4

I am here to work
I feel betrayed! They asked for help and then took me.
Startled when the button shook.
Very immersive

Suggested artist

3 & 4

Good bread vrubing
Good learning flow
Earnest Oracle illustrator
Promoted to find the missing article
Anna serano?
Installation
Caroline Langille vapa? Curator and objects specialisation, new media
Andrea Fantino faculty of Arts center for black Diaspora

Challenges & Solutions

Rush to print and have consent forms ready and readable
Display earlier pages and have single sheet for signing like Snow

Massive Performance and social anxiety during exhibition
Most playtests won't be in this context. Hire help to cover if you step out. Schedule in breaks between testers to calm down and check telemetrics and recordings.

No exit survey
Exit survey is finished now, can always use the same one if needed.

Players aren't very detailed in exit form.
Somehow to remind them to fill it in later? More less chaotic seating outside to fill in?

Telemetrics broke
Make sure to test during location install that telemetrics are working and saving. Don't trust the move.

Almost no recording
Don't try a GoPro next time, get a real camera. Maybe you can set OBS to record screen and webcam to a hard drive in real time, make this easy to turn off and on. Ask friend to take charge of recording and photography.

Dates and names are terrible and confusing
This ended up half done and needs a lot of massaging, but will come together with writing.

Adding much of this to tasks for Vignette 3 - January